Think Differently to Create Excellence – A Visible Fact in Mobile Apps

Internet, globalization, smart phones – all have brought mobile apps closer to the world of a child. These apps have therefore become learning platforms with a variety of stuff taught through them. But do children actually learn or do they just have a fun time in playing with these apps? According to three studies conducted by the Joan Ganz Cooney Centre, learning does take place.

One has to also note that reduced ‘wait times’ along with ‘virtual incentives’ like in-game bonuses do well to retain the interest of the learners and therefore ensure their attentiveness from the learning standpoint.

Let’s consider the three basic things learnt by a child: Alphabet, number, and color. These are perhaps the first three entries into the cognitive world of a child. If we consider color-recognition apps, then can we find any ‘new-app-on-the-block’ which is making headlines by making its presence felt globally?


Although there are multiple contenders, however one particular app called Chifro Kids Coloring Game stands out quite proudly. This application excels in many respects in terms of being a color-recognition application.


One particular aspect is the incorporation of the methodical approach used in the overall creation of this application. This approach is akin to the ADDIE model in terms of having special features complementing every stage of the ADDIE model. This has been explained in the list given below.



  • Analysis: An in-depth analysis of the preference, mood, and attitude of the target audience, i.e. children

  • Design: A simple design incorporating the findings of the analysis in terms of an attractive interface and stage-wise learning.

  • Development: A cross-platform application created using Android.

  • Implementation: Available for free download on Google Store.

  • Evaluation: In-game quiz for evaluating the knowledge gained.


The incorporation of the ADDIE model in the overall creation of this application has served the end-purpose which is enhancing learning to the level that sings an ode to quality as well as simplicity. Children therefore will love this application and the probability of them quickly recognizing colors will become quite high.

Tuesday 10 June 2014

Think Differently to Create Excellence – A Visible Fact in Mobile Apps

Internet, globalization, smart phones – all have brought mobile apps closer to the world of a child. These apps have therefore become learning platforms with a variety of stuff taught through them. But do children actually learn or do they just have a fun time in playing with these apps? According to three studies conducted by the Joan Ganz Cooney Centre, learning does take place.

One has to also note that reduced ‘wait times’ along with ‘virtual incentives’ like in-game bonuses do well to retain the interest of the learners and therefore ensure their attentiveness from the learning standpoint.

Let’s consider the three basic things learnt by a child: Alphabet, number, and color. These are perhaps the first three entries into the cognitive world of a child. If we consider color-recognition apps, then can we find any ‘new-app-on-the-block’ which is making headlines by making its presence felt globally?


Although there are multiple contenders, however one particular app called Chifro Kids Coloring Game stands out quite proudly. This application excels in many respects in terms of being a color-recognition application.


One particular aspect is the incorporation of the methodical approach used in the overall creation of this application. This approach is akin to the ADDIE model in terms of having special features complementing every stage of the ADDIE model. This has been explained in the list given below.



  • Analysis: An in-depth analysis of the preference, mood, and attitude of the target audience, i.e. children

  • Design: A simple design incorporating the findings of the analysis in terms of an attractive interface and stage-wise learning.

  • Development: A cross-platform application created using Android.

  • Implementation: Available for free download on Google Store.

  • Evaluation: In-game quiz for evaluating the knowledge gained.


The incorporation of the ADDIE model in the overall creation of this application has served the end-purpose which is enhancing learning to the level that sings an ode to quality as well as simplicity. Children therefore will love this application and the probability of them quickly recognizing colors will become quite high.